![]() I'm looking through the templates again and I'm noticing some oddities with class naming. Someone told me that +1 Armor is about the same as 10% of the hp. Probably the 0.(Armor), that'd make the most sense. I doubt it's Damage-Armor as that could lead to healing. There are some that will need capturing (Lon Lon ranch, Armo's).ģ. The AI will ignore it though so it would still have to function the same. ![]() I'm not sure if this will work but it should. ![]() ![]() Might be possible, an aura or something that is activated when garrisoned. Does it work as damage minus the product of damage multiplied by 0.(armor) or is it damage minus armor?ġ. ![]() How does armor and damage work? I don't quite get the mechanics. I know I've asked this before but how are mercenaries going to work in the game?ģ. Can this can be fixed? Having the miners garrison the structures for income is an interesting mechanicĢ.
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